-
Notifications
You must be signed in to change notification settings - Fork 95
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
super speshul m4ra #89
Conversation
… calls from the wrong file
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts and drathek review |
# Conflicts: # maps/map_files/golden_arrow/golden_arrow.dmm
Conflicts have been resolved. A maintainer will review the pull request shortly. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Small nitpicks but otherwise code looks fine. Not used it in game.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code changes look fine.
About the pull request
super speshul M4RA that will have overpen, spawning in SL room to distribute as/if they see fit. depleted uranium that (i think) reduces armor, does toxin damage, and overpens. ofc, can also just make it A Normal Thing The M4RA Does if wanted, but i thought it'd be nice to isolate it to one gun just for clarity's sake.
currently spawns in gunny's room to give out. suggestions if gunny hoards include replacing one shotty spawn, making it a 50/50 spawn, giving it to lt, making a vendor(eugh)
Explain why it's good for the game
Testing Photographs and Procedure
Screenshots & Videos
it's an urban camo M4RA with this on the end.
Changelog
🆑
add: M4RA to SL room to distribute as they see fit
/:cl: